marianne methi vega bissevov

Competition

Info

In Norway EVERYTHING is new in frisbee freestyle. So I have decided host 2 of the federations which I like.

Saturday - KMARCh

General rules and other advise

As the KMARCh is a relaxed and fun format, abuse or agression of any kind towards either humans or animals will not be tolerated both on and off the field. If this is noticed by any of the crew, you will be kindly asked to leave the competition and go back home. The so-called “Spirit of the KMARCh” is one of non-competitive fun, friendship and flying discs. We highly encourage all teams to support all other teams and give tips and advise to eachother (everybody has his experience and level, and in KMARCh they are all the same). We also ask to take special care of people in the most early stage of their disc dog experience. As we hold dear to this spirit, please chill and enjoy every second you can spend with your best friend!

Every positive input, positive and constructive critisism included in a decent way communicated, are highly appreciated and have already participated in a large way to the evolution of the Series.

Please show respect for crew, host, judges and all other volunteers as they are spending their weekend to give you a great memory. Also in case spectators ask you questions on a wrong moment, be polite and ask them to wait until after your performance, then inform when you are able to. Always remember that they are there to help you out where possible. Also show respect to your host and their relations with the owners of the field. Don’t litter and leave the place as you have found it. The host should be able to guide you to the closest bin.

If your dog has any medical or behavioural issue which should be known by the host or the other teams, need to be handled with special care to protect them from any negative experience. If this is the case with your dog, please advise up front so we can take care of your pup. If something does happen, we count on common sense and expierience and knowledge of the people involved to respond in an accurate way. This is both the case for the canine as well as the human part of the team.

Teams can choose freely how many games, and which games they want to play. The owner of the dog should be well aware of the possibilities of his/her dog. We trust you in your judgement but if we think there could be any issue, the head-judge will be advised by the host or upon inspection of the starting lists and won’t hesitate to come and have a chat with the owner. There are no negative consequences, you will just not be able to get more points. The games that you will find in every Leg of the 2017 Series are: Bottleneck, Double Dog-Y-O-Drift, Wheel of Fortune, Bottleneck, ShortStyle and FreeStyle.

All used discs should be discs specifically designed for use with dogs, regardless of which manufacturer. KMARCh is not supported by any of the brands so we have no preference. However, the discs that are used, have to be addapted to the age and posture of the dog and in a decent shape and form. If there is any doubt about the disc(s) that are being used, any judge can ask you to show and if needed, replace discs that are deemed unfit for further use with the dog.

Female dogs in their hormonal period of discomfort are allowed to compete as any other canine that is healthy. They don’t get any special treatment. Also handlers “in heat” are allowed on the field, male handlers will need to learn how to deal with this situation. As in KMARCh there are no drastic consequences for having a bad day, consider this a learning opportunity to deal with it. Maybe some of your peers can help out with a suggestion. Worst case scenario is that you have to buy that ranch next year…

Although KMARCh is not protected by copyright, nor is it a registered trademark, we do ask you that if you play any of the games of the KMARCh outside the KMARCh-series, to please be polite and ask permission prior to announcing them, at least let us know…

Leagues

The first 3 are bundled in the Elite League. The final score of the pups will be multiplied by 2.5 as they are only allowed to play 2 games.

Puppy League

This league is for pups from 3 months up till 14 months provided the routine is clearly adapted to the age and ability of the dog. In this league we will closely monitor the way you interact with the pups limitations. The goal is having fun and knowing things can drastically wrong and no one will give a damn… as long as you like it too. That’s why they should only play maximum 2 events on one day and the games have to be adaptable to their own competences. Rollers, floaters, hand-takes and basic, short and safe throws are allowed in the Puppy League. When all games are played, their final score will be multiplied by 2.5 to reach the end score for the calculation of the Challenge ranking. Puppies can also only register for solo league, not for duo league.

Mini League

The small dogs with the Big heart! Dogs under 15inch/24 pounds or 38 cm/12kg are competing to take the big trophy. Don’t think for a moment that their size is even the slightest prove of their competence.

Veteran League

Slow down and let me lead you through a great time. At the age of 7 years or older things don’t need to go that fast no more. We are just going to have the good old days, just a little different than we used to do but therefore not less fun.

Minor League

Minor not in quality, however in experience maybe a little bit. This league is specially for people who don’t have any, or very few experience in competition. Those who like to throw a disc on an occasional free moment will find the challenge pretty challenging but satisfying in fun levels.

Major League

Major as in major fun showing people a good time and having one together with your trained companion. Excellent to try out new stuff or to practice your routine in preparation to an event as a qualifier. Step up to the plate and have a blast!

Duo League

Due to certain reasons, this category will have a special place in the challenge as it was loved and cherished by Kathy. This is the league where two people guide their dog through a barrage of discs coming from 4 hands. All possible combinations are ok as long as maximum 8 feet are on the field. Double the fun for you, your partner and your pooch.

Registration procedure

Registrations are closed one week prior to the event and open 4 weeks before the event at the latest. Registration on the day of the event is possible, at an extra cost of 1 € per game. The host of each event has the liberty to enforce this rule, but we wanted to warn you about the extra work you are causing by last minute changes... Registration fees are fixed for all leagues and all games. 1 up to 4 games will cost a team 6 € per game. If a team decides on competing in all the games, they get to have a day of fun for 24 € so the 5th game is free. Puppies pay maximum 10 € for the two games they are allowed to play. If the same handler, registers with a second dog, a discount of 10% is counted, if the same handler registers a third (or any consecutive) dog, a discount of 20% is counted. Registrations for the various legs are open for elite, minor, major and duo league.

Running order

We advise the following running order for each leg, depending on the number of participants and outdoor conditions. Two fields at the same time is an option with the strict OK of the head-judge and only for the games based on basic throws. (not for freestyle or shortstyle) Double Dog-Y-O-Drift - ShortStyle - Wheel of Fortune – Bottleneck – Freestyle Within each of the games, the following order in the start list is probably the best option: Puppy League – Mini League – Veteran League – Minor League (all compete in Elite League) – Minor League – Major League – Duo League. This to facilitate the administration, when the League is done, the start list for the next game can be made and scoresheet back into the correct order.

Judges

Judges in the KMARCh are full volunteers and are not allowed to ask any financial compensation for their pleasure to judge the teams. However travel expenses, if made, are to be carried by the host. There are two head-judges being Mike Miller and Sven Van Driessche. All other human team-members are welcome to sit in and be introduced to the world of KMARCh. For the moment we have no intention in obligating any judging certificate but we always appreciate a new point of view. We encourage hosts and judges to participate in all the games. Since there is not really a competitive spirit, this shouldn’t be an issue. We are used to juggle around with judges and rotate during games. The only exceptions are Mike and Sven who are not allowed to compete in any of the freestyle events unless they are not the head-judge for these events. So the people that were expecting a list of qualified judges will be very disappointed now.

Overall leg

Judges in the KMARCh are full volunteers and are not allowed to ask any financial compensation for their pleasure to judge the teams. However travel expenses, if made, are to be carried by the host. There are two head-judges being Mike Miller and Sven Van Driessche. All other human team-members are welcome to sit in and be introduced to the world of KMARCh. For the moment we have no intention in obligating any judging certificate but we always appreciate a new point of view. We encourage hosts and judges to participate in all the games. Since there is not really a competitive spirit, this shouldn’t be an issue. We are used to juggle around with judges and rotate during games. The only exceptions are Mike and Sven who are not allowed to compete in any of the freestyle events unless they are not the head-judge for these events. So the people that were expecting a list of qualified judges will be very disappointed now.

Overall challenge

For the overall Challenge, the score you end up with when all the legs and the finals are played, is the total addition of all the points you managed to score in the entire series. So we don’t work with the ranking anymore, but with the absolute amount of points you end up with. So if you don’t play a leg, you lose a lot of points. The team with the most points over the entire season in any of the solo-leagues, will receive the highest possible honor and see his/her name appearing on the trophy. For the Duo League we will create a new trophy as of this year. There the same calculation is made with the same parameters to obtain the final ranking for the ongoing Edition. Double points for all teams in the finals! This means that if your heart is set on having your name on the trophy, the only option is to attend the finals.

Golden tickets

For the overall Challenge, the score you end up with when all the legs and the finals are played, is the total addition of all the points you managed to score in the entire series. So we don’t work with the ranking anymore, but with the absolute amount of points you end up with. So if you don’t play a leg, you lose a lot of points. The team with the most points over the entire season in any of the solo-leagues, will receive the highest possible honor and see his/her name appearing on the trophy. For the Duo League we will create a new trophy as of this year. There the same calculation is made with the same parameters to obtain the final ranking for the ongoing Edition. Double points for all teams in the finals! This means that if your heart is set on having your name on the trophy, the only option is to attend the finals.

Games rules and scoring

Bottleneck D/A

Teams will get a 60 second timeframe to score as many points as possible, all throws will be scored.

The layout of the field resembles a double Whisky bottle (crystal) with a “cork” on the top (drawing below) where teams can choose from which end they select to throw. This choice is made when entering the field and cannot change during the game.

To obtain a score, the dog must catch or land after a successful catch at least with 1 paw in or on the line of a scoring zone. When this paw is in the 1st zone (0 – 3 M): 0 points, 2nd zone (3 – 8 M): 1/1.5 point, 3rd zone (8 – 16 M): 2/2.5 points, 4th zone (16 – 24 M): 3/3.5 points, cork (24 – 29 M): 5/5.5 points, cap (29 – 32 M): 7/7.5 points.

One paw within or on the sidelines of the bottle will allow the judges to validate the catch. The airborne catch will make the score for that throw go half a point higher. Catches that are made completely and clearly (in the spirit of KMARCh) outside the lines, will be considered out of bounds.

Time starts when the first disc is put in flight for the dog to catch. Dogs don’t have to be behind the starting line for the first throw. Countdown is 60 secs; 30 secs; 10 secs, 5,4,3,2,1, time… From the moment the word time is fully spoken onwards, throws that are made will not be counted anymore. Remember that an “e” is very stretchable…

Dogs can run freely before time starts and can be sent out before the first throw is made. They don’t have to be behind the start line for time to start. The human part of the team (in duo league both human team members) has to be behind the start line for every throw they make.

Foot faults will be advised but not immediately result in any consequence. If it is a flagrant case (and we are talking about meters – plural), or repetitive after warning, one of the throws will be deducted from the final score.

Any canine disc can be used.

Rollers count for puppies and older dogs, it’s not the release that counts, it’s the catch.

Any lure of any kind is allowed to recall the dog (towel, ball, treats, disc, etc. …). If this lure is a disc, the same disc has to be thrown throughout the entire duration of the game. The second disc can only be used as a lure and not as a second disc to throw. Throws made with this “lure-disc” will be discarded for scoring purposes.

Handlers can cross the starting line in order to retrieve the disc that have remained on the field. However all throws must be made from behind the starting line. For duo league, both handlers must be behind the starting line before the throw is launched.

For Duo League Bottleneck, both handlers throw one after the other. None of the both handlers throws two consecutive discs. It doesn’t matter which handler retrieves the disc.

Scoring

Point score from 0-7,5, depending on landing zone, is marked. No catch is marked with "X". Out of bounds is marked with OOB and foot-faults with "FF".

Total is the addition of all scores.

Tie Breaker: In case there is a tie for 1st, 2nd or 3rd place, the tie is broken by the number of throws made by each team, the team with the least throws, will be ranked prior to the other team(s) with the same score. If there is still a tie at this moment, each team will receive 1 throw to score as many points as possible. The running order is determined by the head-judge. This is continued until one team prevails.

bottleneck frisbee

Freestyle and shortstyle

Time limit is 90 seconds for freestyle and 60 seconds for shortstyle from the moment time has started.

Time starts as the first disc leaves the hand with the intent for the dog to catch it. This doesn’t mean you will not be scored from the moment you step on the field…

The number of discs you can use is not limited. Feel free to bring out all the discs you have, if you can handle it. Only condition is that you have to use (in one way or another, not necessarily throw them; you can stack them and have the dog leap over) all discs that you bring on the field.

Accessories are allowed to use as well as collars, harnesses, etc. The only condition is that it doesn’t impair the dog to move freely or get hurt due to these accessories.

In the event of multiple bad landings addressed by the judge doing Good Moves and/if the head-judge, or any of the other judges, and provided there is no direct danger for the dog, the routine will not be interrupted, but the handler will be asked to explain his/her point of view and weather he/she realizes there is a problem. However, if the handler fails to check for injury after a clear bad landing, or from the moment any of the judging staff thinks there is a risk for the dog, the routine will be stopped immediately and the team can’t continue. This has no further implications for any of the other games.

The most important criteria are the tail of the dog and the smile of the handler.

Countdown is 60 secs, 30 secs, 10 secs, time

Scoring

Drive How far will the dog go to get that disc? Going for the airborne catch? How bad is he into it? Are his landings good and is the handler matching the efforts of the dog to make the team look the best they can.

Over-acting When you look at the player and the dog from the second they enter the field, what are they telling you? Does the handler look happy or is he just doing his routine as every other day? Is the dog’s tail wagging, or is he only doing it because he has to? Are they having fun yet? Who’s taking the credit, handler or dog? Also the entertainment value of the routine will be scored as well as the difficulty relative to the size and the competences of the team.

Good moves Tried once, tried again… or quit while ahead, field use (how do they move across the field), lucidity and rebound ability (e.g. use of a roller when stuck or lost and then continue), new or renewed moves and creativity of the handler.

Structure Flow and structure of the entire routine, is it an incoherent succession of throws or is there a flow in it (e.g. having the dog wait and sit for way too long before executing a vault)? Does the handler showcase the best properties of his best friend. Also look at disc management in this category.

For pairs routines there is one more.

Coordination how do the handlers move and work together during the routine, picking up discs for each other, throwing to each other, moves with the three players involved.

Points from 1 to 10 (with 0,25 increments) are given for each of the categories.

Tie Breaker: In case there is a tie for 1st, 2nd or 3rd place, the tie is broken by the combination of (C+)D+S. When the tie has not been broken this way, a combination of (C+)D+S+O is made. If this is still not breaking the tie, a flash round of 15-second will be played by each of the teams involved to determine the ranking, judged by the same criteria.

Double Doggy Drift

The object of this game is to successfully catch 4 discs and return across the start line with disc, dog and handler in the fastest time possible. However, a specific path must be followed.

The first disc is thrown from the Start line (the start of the second zone of the Bottleneck field) over the first line that shows (the start of the third zone in Bottleneck), the handler now follows the dog to that line.

The second throw is made from the first line towards the Finish line and again the handler follows the dog.

The third throw is made from the Finish line towards the Start line.

The last throw is from the Startline accross the Finish line but this time the handler remains at the Startline.

Time is stopped when all 3 members of the team cross the Startline. In order to continue to the next throw, the dog must successfully catch the disc. If the disc is not caught, the throw has to be repeated until a catch is made.

Any canine disc can be used. Rollers count for all dogs, it’s not the release that counts, it’s the catch…

Any lure of any kind is allowed to recall the dog (towel, ball, treats, disc, etc. …). If this lure is a disc, the same disc has to be thrown throughout the entire duration of the game. The second disc can only be used as a lure and not as a second disc to throw. Throws made with this “lure-disc” will be discarded for scoring purposes.

Handlers can cross the start line in order to retrieve the disc that have remained on the field. However all throws must be made from behind the start line. For duo league, both handlers must be behind the start line before the throw is launched, meaning they both have to run from the Startline to the Finish line in order to make the throw.

For Duo League, both handlers throw one after the other. None of the both handlers throws two consecutive discs. It doesn’t matter which handler retrieves the disc.

Maximum time is 60”, however do think about the fact this is a timed game. Time begins at the first throw made for the dog to catch.

Scoring

Time is marked in xx,xx. Total point count is the deduction of time left on the chronometer when all has crossed the line of the max time of 60 seconds. Throws are called and marked either “√” for a good catch, "X" for a disc not caught or "S" for a catch short of the line.

Tie Breaker: In case there is a tie for 1st, 2nd or 3rd place, the tie is broken by the number of throws made by each team, the team with the least throws, will be ranked prior to the other team(s) with the same score. If there is still a tie at this moment, the team that succeeds in making a valid catch at 8 meters, within the fastest time, will be ranked first.

double doggy drift frisbee dog

Wheel of fortune

One of my favorite games as it is the handler that runs more than the dog.

The setup consists of two concentric circles as a scoring zone. The inner circle has a diameter of 1m (5 points), the middle circle has a diameter of 3m (3points) and the outer circle is 7 m in diameter (1 point).

The handler needs to move from one throwing line to the next, either clockwise or counterclockwise for 60 seconds.

As you can see these throwing lines vary in distance from the scoring zone (2,4,8 and 10 M away from the start of the scoring zone).

You are allowed to bring two discs and you are free to move around freely as long as the throws are made from behind the designated start line.

There is no bonus for a catch in the air and 1 paw in the landing zone is enough. If both landing zones are hit with the same throw, the highest counts.

The special addition for this year will be that all teams have to run backwards, so putting one foot behind the other one instead of in front.

Scoring

Total point count based on the amount of catches made in the landing zone and the points allotted to that zone. Scores are marked with either 1,3 or 5 and misses are marked with “X”.

Tie Breaker: In case there is a tie for 1st, 2nd or 3rd place, the tie is broken by the number of throws made by each team, the team with the most throws, will be ranked prior to the other team(s) with the same score. If there is still a tie at this moment, a 30 second throw-off round will be held.

wheel of fortune frisbee dog

Sunday - Global Canine Disc Challenge

General Rules

All teams of all continents can compete, regardless of their home nation and not bound by geographical boundaries. For the Continental Championships, anyone can compete for the points, but only people from that continent can win the title of Continental Champion.

Female dogs in that period of the year are allowed to compete. They will have their share of the fun after all other dogs have played at the end of the round. We do ask that the owner has enough common sense to not let the dog mark the field before, during or after the competition.

Incidents where canine aggression is whitnessed, will be investigated by the head judge, in cooperation with the other judges, the two envolved parties and the host. After a profound examination of the surcomstances, a decision will be taken. This can go from "no action required" (for example in a situation where you have a single incident caused by circumstances where both parties are not at fault), over a "verbal warning" to "exclusion from that competition" (for example if there is repetition of the behaviour at the same day) to a maximum of exclusion for the rest of the season. (This gives the handler enough time to mend the issue... )

Official competition language for events with international competitors is English. Only if ALL competitors are local, the local language can be used.

Competitors code of conduct

No aggression at all, not verbal, not physical, not any other! If we catch you on either one of those, even within your own team… you’re out!

Leave the place as you have found it.

Show respect

No injured dogs will be registered for any of the competitions, the advised break after surgical procedures is 4 weeks at least. As there is no way to check this (unless all dogs are submitted to x-ray, interpreted by an orthopaedic specialist, prior to the competition which is practically impossible) we count on the common sense of the handler. If problems are observed during the competition, the judging team or the host can report this to the head judge who will take the necessary action.

Dogs that are not owned by the handler at the moment of registration, can be asked to show a written permission of the owner as mentioned on the passport (if available).

Registration fees will apply for all events, except for the World Championships where no registration fee will be requested of the qualified teams. For teams that haven’t registered up front but still want to compete or change their registration as to the name of handlers, dogs and events can be asked to pay a 4 $ / 2 € or equivalent in the local currency administrative surcharge.

For “Fetch It In Style” the maximum registration fee allowed is 20$/15 € or an equivalent in the local currency.

For “Fetch It” the maximum registration fee allowed is 15$/12.50 € or an equivalent in the local currency.

For “Fetch It Far” the maximum registration fee allowed is 10.00 $/10.00 € or an equivalent in the local currency.

For “Combined” there is no extra charge and every team that participates in both “Fetch It In Style” and “Fetch It” will receive a score and ranking in combined.

For “Overall” there is also no extra charge and every team that competes in all events will be ranked in the “Overall”.

Judges are required to perform their function according a certain deontology. As we are all adults, there is no need for a fixed set of rules. However, the proper conduct should be known and respected.

Head judges are not required to give free seminars, but their assistance in spreading the sport, the format and its rules is always appreciated. We would like them to volunteer to give a 2 hour seminar on the rules in the first few years of the format. This seminar will take place, preferably, on Friday afternoon before any of the competitions start.

Obviously also one of the tasks of the Head judge is to go over the rules at the handlers meeting before every competition and reply to whatever competition related questions are asked.

A list of qualified judges will be written up soon, stating all head-judges and judges in each country.

All judges will work on a voluntary base, however their expenses for travel, food, drinks and lodging should be covered by the host of the event. The host is free to select any of the recognized judges for his event.

The head-judge will do all communication to the teams on which comments were made about the routine.

If conditions (weather or other) force the host and/or the head-judge to make a cut, they can do so based on the timeframe left in the day and the best possible weather prognosis. We do urge all hosts to end the competition in daylight to allow all competitors to compete in as equal conditions as possible. The maximum a division can be cut to is top 10.

In case of heavy rain, standing water or conditions making it unsafe to play or compose a risk for the canines according to the head judge of the event, the competition will be cancelled or postponed if possible. This call is not made lightly and with valid argumentation and in accordance with the host and the competitors.

A maximum of 4 dogs per handler can qualify for the World Championship in one event. This means 4 for “Fetch It In Style”, 4 for “Fetch It” and 4 for “Fetch It Far”.

All dog-safe discs, of any of the established manufacturers are allowed in competition, regardless of their brand or colour. Every discs used has to be in a good state without holes or cracks in the rim, if one of the judges detects a disc that is no longer safe for the dog to catch, he is allowed to discard this disc for further play.

Ulna Measuring Method

This is a method to determine the heigth of dogs, using the ulna as a reference for the height of the dog. It is also a parameter which doesn't change over the years, and which is very hard to manipulate within the lifespan of a dog. The pictures will explain more than my words can ever do. This measurement is taken at the beginning of each season or when the dog enters his/her first competition. It will be executed by the head-judge, flanked by at least one other judge present. The head-judge will be provided with, or make, a device to measure and dogs are preferably held in the arms of the owner to do this procedure. This method is being used in other dogsports for some years and is based on scientific research.

ulna measure method

Fetch it

The well known distance game with a limited field where also a well placed disc is appreciated Also here a World Champion needs to be found in all 4 categories

fetch it frisbee dog

2 rounds of 60” for a one-day competition and 3 rounds of 60” for a two-day competition for at least the 3 categories.

2 discs are obligatory brought to the line. 1 disc to play with, 1 spare to give to the line judge. If the handler throws the disc outside of the field (into a tent, out of sight or reach for the dog, ...) during their round, or the disc is thrown back inside the field by another team (or spectators) to the dog, the second disc comes into play. If the disc was thrown back inside the field, it is automatically considered a "dead disc". This means the team now only has the second spare disc available. The change can only occur if all members of the team are across the start line (eventually without the discs if it's lost ), which is also the procedure for changing a disc in other circumstances. ! Time continues without interruption.

No lure is allowed of any kind.

Time starts when the first disc is released, or at the beginning of the word “start” (or substitute) and ends at the start of the word “Time” (or substitute).

Dogs can be sent out at the start of the countdown.

All scores are cumulative, all throws are counted.

Foot faults are called when any part of the body touches the start line. The first mm indicated the start line as well as all the lines marking the scoring areas.

For a catch with all 4 paws in the air and with a clear upward jumping movement of the dog, will get you an 0.5 point extra.

If any part of the dog’s body crossed the line of a scoring zone, within the side boundaries, that score will be granted. For the side boundaries, the most outside part of the line is the mark. If one of the paws is inside the line or on the line, the score is valid.

The point of landing with an airborne catch or the point of the catch when the dog hasn’t left the ground is where the score is taken.

For Team Fetch It, both throwers are on opposite sides. The art of the game is to get your dog to run from one handler to the other while catching the disc. Then catch the second throw and run foreward to the initial thrower.

All general rules of the GCDC are applicable in this part of the event.

Experts

An expert is qualified through past experience, or through victory in debutant with more than 15 points, and this for the rest of the career of that particular team.

Nano

Is a category for handlers with small dogs under 14 cm ulna length as measured with the Ulna Measuring Method, where they have a chance to compete against their peers. Nano dogs have to use discs up to a diameter of 190mm.

Debutant

For people entering the competitive end of the sport, or start out with a new dog; if you have achieved first place on the podium with minimally 15 points, you go to experts. This competition is optional for hosts to include

Fetch it in style

A symphony of dogs, discs and music at high speed No less than 7 World Championship trophies to give out for this part of the competition.

2 rounds of 90” for one-day competitions and 2 rounds of 90” and one 60” round for a two-day competition will determine your rank Maximum 6 discs allowed on the field Teams receive a score for their performance according to the division they play in and relative to the other teams at this competition Scoring will be set up according to 4 criteria with a score of 0 to 10 points with a 0,25 increment.

Drive

This category mainly looks at the dog and how much drive there is to go after the disc and make the catch, with an obvious look at the handler as well. Also the field use is a part of this score. However the most important part of this score will be the ability to control the drive of the dog (weather it’s a low or high-drive dog, as long as you manage it and adapt).

Oh my god

Elements showing entertainment and creativity are rewarded in this category. A major stress lies on the technical difficulty but even more on the safe execution. Crashes or unsafe moves will clearly result in a lesser score in this category as well as a possible comment of the head-judge.

Got it

Aka catch ratio, there is a clear division in degree of difficulty which is categorized in 4 types and all added, make the total score for this category relative to the difficulty and not only the absolute catch ratio.

  • A-throws basic throws (forehand, backhand, floater, wrist flip, functional takes, roller).
  • B-throws basic throws with a twist (under the leg, behind the back, inversed).
  • C-throws not so basic throws (taps, brushes, basic kicks, skip, air bounce, body roll, nail delay with release).
  • D-throws combined and/or unseen moves.

Structure

The general structure of the routine or improvisation, also the use of discs as in disc management throughout the routine will be a point of interest, also the overall impression on the routine will be shown in this score.

Coordination

The ability to work as a 3-fold team with 8 legs in total. Setups and moves that are including both handlers are heavily encouraged. This score is determined by all 4 judges.

Time starts when the first disc is released for the dog to catch it. If you want to do a pre-routine, this is possible, however, also the pre-routine is scored in 2 out of the 4 categories. If the routine is too long in the opinion of the judges, this will also be reflected in the score on these two criteria.

During the routine (60”), 30” and 10” will be called out to give you an idea on how much time is left in the routine.

No accessories of any kind are allowed during the entire routine. Harnesses and collars are allowed, provided they don’t hinder the dog in any way before, during or after the routine.

All scores are cumulative.

Vaults, using the body as a launch pad for the dogs; excessive overs and flips will not necessarily result in a higher score. Especially not if poorly executed.

Music choice is up to the human part of the team to select. There are no restrictions but please keep in mind also children might be in the audience watching your routine.

Experts

Are also here the experienced competitors through history or those qualified through victory in debutant with more than 26/52 points, and this for the rest of the career of that particular team

Nano

This category is for the small dogs under 14 cm ulna length as measured with the Ulna Measuring Method, who compete against their peers

Debutant

is meant for people entering the competitive end of the sport, or start out with a new dog; if you have achieved first place on the podium with 52 or more points, you go to experts. .




Contact

Bissevov AS

Hobøl, Norge
E-mail: camp (a) bissevov.com
P: 0047 (coming soon)

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About Bissevov

Marianne Elise Methi is a Norwegian dog trainer. She has seminars in different dogsports. She also trains her 4 dogs in herding, rally-obedience, frisbee freestyle, obedience and tricks.

Her dogs has also been in theater, several tv commercials, advertisements and tv shows in Norway.

Marianne and her dog Vega is also in this years «Norwegians got talent» with tricks and frisbee.